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Warcraft News


Your Questions About Mastery Answered (Possibly)

10 Mar 2010 at 1:42am 

 

Cataclysm

 

After giving us a rundown of the new Mastery system planned for Cataclysm, World of Warcraft developers answered a few burning questions that players had asked. Naturally, most people seem to be worried about what this means for hybrid classes.

"1. 28/28/20 spec. Does mastery on gear affect both highest trees or give no benefit at all?
Mastery on gear gives you one bonus. That bonus is the third passive (the unique one) in the tree in which you’ve spent the most points. In the examples we gave, those are Absorption, Radiance and Runic Power generation."

As they've said before, Mastery bonuses on gear won't be retroactive on current level 80 gear, except type bonuses. So, we'll assume this is for level 80+ gear.

"2. How are ferals and Dks as tanks working with mastery system in place? Are they to care about it for threat or do they have separate bonuses.
Ferals will have passive bonuses that say Cat: melee damage done, Bear: damage reduction. For death knights we have a different plan in mind that we’re not quite ready to discuss. DKs are undergoing some slight changes so they aren’t so GCD constrained and are less limited by rune cooldowns."

It has been noted that the details of Mastery so far seem to neglect Death Knights somewhat; or at least, it doesn't seem to mesh quite properly with their intricate tanking structure. Cataclysm Death Knights are going to be "less limited by rune cooldowns"? Interesting.

"3. How are the non-pure classes going to be balanced against those with a full 76 point passive benefit? Balance, enhancement(not so much), shadow, feral, ele, resto, holy and Ret all have this issue.
Assume you only get the passive bonuses for the tree in which you’ve spent the most points, and there is a ceiling per tree (which could be something like 51-55 talent points). If you spend more points than that in a tree you still get the benefits of the talent. If you spend points in another tree, you are benefiting from those talents instead. Unless you try to make say a 40 / 36 / 0 build, you shouldn’t be losing passive bonuses. If you turn level 10 and spend 1 point in Discipline, you are now a Disc priest. You receive the Disc talent tree passive bonuses and mastery rating on gear benefits your Disc passive bonus (Absorption). If you reach level 85 and have 70 points in Disc and 6 in Holy, you are still a Disc priest and the same rules apply. If you change your build to 51 Disc / 20 Holy / 5 Shadow, you are still a Disc priest."

"4. Hybrids who use spells not improved by their spec on occasion such as heals or the extra lava burst are feeling that their non-specced spells are going to be extremely weak as compared to now.
They are weak now and the intent is to keep them that way. We aren’t trying to nerf them any more than they are today. If we want to make sure Resto shaman can do big Lava Bursts, we’ll give them a talent or something to make that happen. We don’t want Resto shaman to Lava Burst anywhere on the scale of an Elemental shaman. Again, how they perform today is pretty much the target for where we want to end up."

Ah, the big questions. Since Mastery grants bonuses for staying within your class's natural abilities, many are worried that it will suck the diversity out of the game. Blizzard's response seems to indicate that varied classes are still going to be useful, but ultimately, they WILL be weaker - but, in their view, it's not that big of a change. The last part, however, makes it seem like they're willing to tinker with the balance a little. We'll keep you up to date on the rest of Cataclysm's changes as they come!

 



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Mastery Revealed

8 Mar 2010 at 9:00pm 

 

cataclysm

 

Cataclysm's new statistic, Mastery, got a bit of a reveal today. After teasing the new gameplay mechanic a few days ago, Blizzard has outlined some of the changes Cataclysm will bring to the game in greater detail.

"Here’s how the system works: As you spend points in a given talent tree, you’ll receive three different passive bonuses specific to that tree. The first bonus will increase your damage, healing, or survivability, depending on the intended role of the tree. The second bonus will be related to a stat commonly found on gear desirable to you, such as Haste or Crit. The third bonus will be the most interesting, as it will provide an effect completely unique to that tree -- meaning there will be 30 different bonuses of this nature in the game. This third bonus is the one that will benefit from the Mastery rating found on high-level (level 80 to 85) gear." Source

Blizzard had mentioned before that the goal of Mastery was to reward players for performing their class roles. Basically, this system means that the talent tree is now even more important as far as developing your character goes - staying on a certain path will net better bonuses, and going for a jack-of-all-trades build will hinder players as far as extra stats go.

The question is, will this promote diversity, or will it suck the fun out of character building? Hopefully the former. The trees are already wide enough that bonuses shouldn't end up too rigid - this isn't Borderlands, after all. Naturally, though, some are worried that this change will end up shoehorning players into the "best" tree for their class.

Another interesting tidbit - the Mastery bonus for gear that Blizzard mentioned last time? As in, promoting the use of your specific class gear? Currently, there are no plans to go back and work it into current level 80 gear. You'll gain a bonus for wearing the right type of armor, but for now, it looks like the more advanced perks will be reserved for Cataclysm's 80+ gear.

 



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3.3.3 Still Wonky

8 Mar 2010 at 12:45pm 

 

wow logo

 

 Are you excited for 3.3.5's Ruby Sanctum? Or perhaps just anxious to give 3.3.3's UI and move updates a whirl? It'll have to wait, sadly, because so far the PTR servers for 3.3.3 have been less than successful.

Well, alright, that's a little harsh - better things go wonky on PTR servers than actual realms - but it definitely looks like we'll be waiting a little bit longer for the next patch. So far, 3.3.3 has been undergoing numerous problems and changes on the test realms, with moves being added and removed, and UI tweaks causing issues for testers. 

All should be sorted out soon; and hopefully these changes will make the transition to Cataclysm that much smoother. We'll let you know when 3.3.3 is planned to go live - and if it's sometime this week, we'll be just as surprised as you.



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Icecrown Hotfixes Go Live

5 Mar 2010 at 7:07pm 

Another day, another tweak. A month after the raid became available, the Icecrown dungeon has received a few more minor updates to fix things up a bit. While there's nothing major, there are a few changes to the Lord Marrowgar and Sindragosa raids that will make things a little easier on tanks. We'll make sure to update our guide to reflect these fixes.

The full list of changes can be found here.



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Latest Nvidia Drivers Causing Overheating

5 Mar 2010 at 7:01pm 

 

nvidia

 

World of Warcraft has been out for almost six years now, and graphics technology has improved vastly since release. That's why many users were shocked the other day when, after installing the latest drivers for Nvidia graphics cards, WoW suddenly slowed to a crawl.

While it may have been a minor annoyance that could have been fixed easily, it turns out the problem is a little bigger than a simple mis-optimization. Apparently, in both WoW and many other PC games, the latest Nvidia drivers aren't just causing framerate issues, but also overheating and other damage, thanks to a botched fan control. Oops.

Luckily, Nvidia is aware of the issue, and has posted instructions on how to roll back to working drivers. For WoW players who use Nvidia cards - and, quite possibly other MMO players! - this should be a top priority.



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Upcoming Goodies: 3.3.3

4 Mar 2010 at 1:08am 

As well as the technical changes we've been seeing on the PTR servers recently, patch 3.3.3 looks to contain some slightly bigger additions to World of Warcraft. As well as a few drastic changes to moves, it appears to contain a couple of new mounts - one of which, dare we say it, looks quite... explosive.

Devoted players have combed over 3.3.3's files and discovered the two mount models - one called Celestial Steed, a horse that appears to be made out of stars. The other model is a rocket, which is apparently a flying mount. The interesting thing about this model is that it has two seats - a flying mount built for two, perhaps? We'll see how it works for sure once 3.3.3 hits. For now, keep up to date with 3.3.2 in our forums!



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Test Patch 3.3.3 Updated Once Again

3 Mar 2010 at 3:31pm 

  The test version of patch 3.3.3 has been updated again today, tweaking a few of the changes the patch makes to a few under-the-hood areas of the game.

"Update: 03.02.2010


PvP
Honorable Kills: Note on the 100% Honor increase clarified
Classes
Druids: Mangle
Mages: Empowered Fire, Torment of the Weak
Rogues: Serrated Blades
Warriors: Trauma, Improved Revenge
Items
Glyphs: Glyph of Mangle
Tier-10 Sets: priest healing 4-piece set bonus, shaman Elemental 4-piece set bonus
Technical
Maximum frame rate capacity added"

Nothing major, although the added clarification to the way Honorable Kills work in game is certainly welcome. The move and glyph updates will definitely be interesting come the actual release, however; and if you're wondering about the new "maximum framerate"? It's 200fps. So, if you're running World of Warcraft on a computer that's just too damn good for the game... there's your limit! 



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