Warcraft

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Warcraft

World of Warcraft has become one of the most popular online role playing games worldwide. With an estimated 8 million players (at last count), the game has an immersive quality that keeps drawing people back into its magical world.

In the game you can cutomise your character, selecting to be on the side of the Alliance or Horde and then further customising your character's race and profession amongst other things.

World of Warcraft can be a daunting place for the beginner player and learning the ins and outs of the game can take considerable time. Fortunately, many players have gone before you and learned how to make gameplay more rewarding and profitable (just like in the real world, money in World of Warcraft lets you buy food, drink and equipment).

Below are the top 5 World of Warcraft guides that will show you how to make more of the game and therefore increae your enjoyment in playing it. Many new players become frustrated at the low levels of money they can make in the game so it's impossible to properly equip their characters for combat. These guides change all that.

Welcome to the World of Warcraft...

The Top 5 Warcraft Guides

Guide

Price

Rating

Joana's 1-70 Horde Leveling Guide for World of Warcraft

$37

Brian Kopp's 1-70 Alliance Leveling Guide for World of Warcraft

$35

Valkor's Gold Making Guide

$37

Ultimate World Of Warcraft Guide

$37

Cash Creating Guide For World Of Warcraft

$37

Other Recommended Guides


Joana's 1-70 Horde Leveling Guide for World of Warcraft

The format of the guide is surprisingly bland, though the information contained inside the World of Warcraft Joana's 1-70 Horde leveling guide is pure gold. Each area is split up into levels, so for example, at level 46-47 You need to be questing at the Hinterlands.

To the left of the guide is the text part of the Horde leveling guide. This includes instructions of when to accept, skip, complete quests, when to head to a new area, and when to change your hearthstone.

To the Right is a picture of a fully explored map of the area, with markings to show where each of the steps are on the map. For any quest you don't know about, there is a link to Thottbot or Alakazam, and sometimes coordinates for that World of Warcraft Quest. At the bottom is a link to a high quality, and a low quality video of the author of WOW Joana's 1-70 Horde leveling guide completing 1-60 in 4 days and 20 hours.

The Joana's World of Warcraft 1-70 leveling guide works because of the large amount of experience a quest will give you. Lets say you need to kill 10 monsters to finish 2 quests, you get 2000 XP from killing the monsters, but turning in each of the quests might give you 5000 Experience Points each, giving you 12000 XP in the same time that a person just killing the monsters would only get 2000.

But there is a flip side to this. There are some mistakes in the guide. Even though these can be worked around with Thottbot, or looking later in the power leveling guide, at times the instructions will become vague, forgetting to tell you to accept a quest, or turn one in.

But if you want to level up quickly, or even have a reference to look at for your Horde character, this World of Warcraft power leveling guide is for you. With free lifetime updates, and 4 different guides, $37 is a bargain, great as that perfect gift for someone who loves World of Warcraft.

Joana's 1-70 Horde Leveling Guide is $37.

Rating:


Brian Kopp's 1-70 Alliance Leveling Guide for World of Warcraft

Brian Kopp has done with his guide to the Alliance races. The guide is put together just a little bit better than Joana's 1-70 Horde Leveling Guide.

Although there is no video, this is a great ebook that you can easily print out and follow from the beginning with coordinates! That is saves time looking up where the specific location of a quest is.

You can pretty much start with any Alliance class you want, and there will be a guide there to help you along your way.

Why is it called Brian Kopp's 1-70 Alliance Leveling Guide and not Brian Kopp's 1-60 Alliance Guide?

Yes, that seems a bit strange due to the fact that the highest level you can achieve right now is level 60. Kopp is a big thinker and actually was in the Burning Crusade Closed Beta Test and was extending the guide to cover all the way to level 70.

This guide isn't really recommended if you haven't played through to level 60 at least once due to the fact you end up missing some in-game storyline. If you follow the guide strictly, you end up not caring about the story at all. On the other hand, if you have played World of Warcraft till you're blue in the face and just want a level 60 character or you are new but don't care about the storyline, then this is a great guide.

Another warning is that it seems it would be really hard to start using this guide with a character that has been leveled up some.

The best advice is to start a brand new fresh character with this guide to get the maximum usage out of it.

Overall, this guide is a great resource for Alliance players everywhere and it really is a must if you want a level 60 character quickly.

Brian Kopp's 1-70 Alliance Leveling Guide is $35.

Rating:


Ultimate World of Warcraft Guide

This guide is actually an interactive website that is updated along with the game. It's overflowing with information about World Of Warcraft and continuously being updated as new patches come out. Once you pay you will be given a random username and password that allows you to check back with the site and get the updated information as soon as it is available. No confusion in trying to find a pdf file on your computer or having to download new guides over and over again when they come out. Updated on a continual basis.

The guides included are:

  • World of Warcraft gold guide
  • Gathering Professions Guide
  • List of rare drops for each class
  • Different builds for each class that is easy to follow
  • List of PvP rewards for each class

The guide also feature a continually updated Working and Nerfed Exploit List (keeps track of exploits that work as well as those that no longer do). When new exploits are discovered they are added to the list. They also inform you when old exploits no longer work.

The Class Guide and Loot List for each Class is really the Jewel of this Guide. Complete information for each class on how to take you all the way from level 1 to level 60 the quickest. It contains interactive rollover information with exact specifications of each item needed to succeed and links you through to maps and tables and keeps it all in one place that is easy to find and utilize. You don't need to bookmark hundreds of sites. You have all the information at your fingertips.

Other Special guides include:

  • How to get to rank 14
  • Power Leveling 0-60 in 7 days played time
  • Small Pet Guide
  • WOW Item Balancing Explained
  • Weapon Enchant Procs Explained
  • Blizzard Spyware detects hacks
  • Profiting from Chinese Farmers (very interesting material-good insight)
  • Reputation Guide

This is an excellent choice for World of Warcraft Gamers of any level due to the fact that information is kept current through the website interface.

The Ultimate World of Warcraft Guide is $37.

Rating:


Cash Creating Guide For World Of Warcraft

Tired of working for your gold? Want an easier way to get rich in WOW? Then this Cash Creating Guide is for you.

This sBook comes from one of the most successful players of all time and can have you maximizing the amount of gold you get in no time - saving you time and raising your rank in the game.

There are a lot of scams out there that involve hacking and cheating to get ahead in the World of Warcraft. This is the first, 100% legal system to mastering the art of getting free gold. After all, what is the point in getting in illegally if you are just going to get kicked off anyways? Why not take the time to learn the legal way so you can reap the benefits of your reward?

Cash Creating Guide for World of Warcraft will tell you everything you need to know. Lower level players can learn easy ways to get gold and raise their status more quickly than you ever though possible.

If you are more experienced, learn what items will increase in value over time, leading to big profits for you. Or learn the secrets to farming rare patterns that can bank you huge amounts of gold.

If you are sick of not knowing all the secrets while other players pass you by, then I recommend you take a closer look at the Cash Creating Guide for World of Warcraft today and see how truly easy it is so start increasing your gold with the fastest, more efficient, and most important, legal, ways.

Cash Creating Guide For World Of Warcraft is $37.

Rating:


Valkor's Gold Making Guide

Valkor's Gold Making Guide currently contains 81 pages of solid strategies, tested techniques and awesome tips on how to make fast money in World of Warcraft. With this guide you are guaranteed to make hundreds in gold everyday. Proven strategies in the guide will show you how to make 200 gold per i>. Just follow the very easy to read color-coded layout for the strategy that best applies to your character. Regardless of race, level, or profession you, will find tons of money making strategies designed specifically for you.

This guide contains 1, 500 individual pieces of information linked through Thottbot and Allakhazam which make finding items, quests, map locations and all types of information a breeze. It is filled with strategies, techniques, maps, charts, recipes, and links - all designed to make you Gold. Access to the exclusive Members Area includes periodic Newsletters with new techniques, additional guides and the latest World of Warcraft News.

Unique features include a special section for characters under level 30. This is essential if you are just starting out or starting a new character. There is a very useful list of quest and level-up items for each class that can be sold for huge profits.

The extremely detailed profession section gives you all the techniques and secrets for making gold, regardless of your chosen profession.

You can buy 200 gold from a gold farmer or for the same amount of money you can buy Valkor's guide and make 200 gold yourself in the first hour. From there on, you can make 1000's of gold using over 100 gold making techniques.

Valkor's Gold Making Guide is $37.

Rating:


How long will all the patches for world of warcraft take? (Answers: 7) (Comments: 2)
I've been trying to download all the patches for world of warcraft and it's been taking forever how long should it all take?

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How do you start a raid in World of Warcraft and what are they actually for? (Answers: 9) (Comments: 0)
I want to start a raid in world of Warcraft but I dont really understand how to do it and what the benefits of doing it are. Ive pretty much just played the game by myself and never really done many of the dungeons or anything like that. I have a level 65 warrior if that helps at all. If anyone can tell me how to do it I would appreciate it.

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How can i make gold in world of warcraft? (Answers: 14) (Comments: 0)
I have a level 80 shaman in world of warcraft but he is poor : / Anyone have any suggestions on how to make gold?

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Warcraft News


PC Gamer UK Gives the Scoop on Cataclysm

12 Mar 2010 at 1:40pm 

 

pcgameruk

 

PC Gamer UK's special April issue - the MMO issue - is about to hit shelves in England, and apparently has a plethora of info on World of Warcraft's next expansion, Cataclysm. While not officially endorsed by Blizzard, the article should at least contain some good detective work that may at least bring some new speculation forth.

We'll get our hands on a copy and give you details as soon as we can!



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Patch 3.3.3 Notes Updated Once More

11 Mar 2010 at 6:13pm 

 

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See, we told you! It's nearly the end of the week, and patch 3.3.3 is still languishing in PTR purgatory, waiting to be perfected before being pushed live sometime soon (hopefully). There's a reason this update isn't live, though, because changes are still being made to the effects 3.3.3 will bring.

The official test patch notes for 3.3.3 have been updated here, and this time, it seems the highlights are a few move updates - namely, a whopping 10% damage nerf for Druid move Starfall. The other interesting tidbit is a change to Warrior staple move Thunderclap, which now counts as a ranged attack that does double damage on crits, instead of 1.5x. 



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Your Questions About Mastery Answered (Possibly)

10 Mar 2010 at 1:42am 

 

Cataclysm

 

After giving us a rundown of the new Mastery system planned for Cataclysm, World of Warcraft developers answered a few burning questions that players had asked. Naturally, most people seem to be worried about what this means for hybrid classes.

"1. 28/28/20 spec. Does mastery on gear affect both highest trees or give no benefit at all?
Mastery on gear gives you one bonus. That bonus is the third passive (the unique one) in the tree in which you’ve spent the most points. In the examples we gave, those are Absorption, Radiance and Runic Power generation."

As they've said before, Mastery bonuses on gear won't be retroactive on current level 80 gear, except type bonuses. So, we'll assume this is for level 80+ gear.

"2. How are ferals and Dks as tanks working with mastery system in place? Are they to care about it for threat or do they have separate bonuses.
Ferals will have passive bonuses that say Cat: melee damage done, Bear: damage reduction. For death knights we have a different plan in mind that we’re not quite ready to discuss. DKs are undergoing some slight changes so they aren’t so GCD constrained and are less limited by rune cooldowns."

It has been noted that the details of Mastery so far seem to neglect Death Knights somewhat; or at least, it doesn't seem to mesh quite properly with their intricate tanking structure. Cataclysm Death Knights are going to be "less limited by rune cooldowns"? Interesting.

"3. How are the non-pure classes going to be balanced against those with a full 76 point passive benefit? Balance, enhancement(not so much), shadow, feral, ele, resto, holy and Ret all have this issue.
Assume you only get the passive bonuses for the tree in which you’ve spent the most points, and there is a ceiling per tree (which could be something like 51-55 talent points). If you spend more points than that in a tree you still get the benefits of the talent. If you spend points in another tree, you are benefiting from those talents instead. Unless you try to make say a 40 / 36 / 0 build, you shouldn’t be losing passive bonuses. If you turn level 10 and spend 1 point in Discipline, you are now a Disc priest. You receive the Disc talent tree passive bonuses and mastery rating on gear benefits your Disc passive bonus (Absorption). If you reach level 85 and have 70 points in Disc and 6 in Holy, you are still a Disc priest and the same rules apply. If you change your build to 51 Disc / 20 Holy / 5 Shadow, you are still a Disc priest."

"4. Hybrids who use spells not improved by their spec on occasion such as heals or the extra lava burst are feeling that their non-specced spells are going to be extremely weak as compared to now.
They are weak now and the intent is to keep them that way. We aren’t trying to nerf them any more than they are today. If we want to make sure Resto shaman can do big Lava Bursts, we’ll give them a talent or something to make that happen. We don’t want Resto shaman to Lava Burst anywhere on the scale of an Elemental shaman. Again, how they perform today is pretty much the target for where we want to end up."

Ah, the big questions. Since Mastery grants bonuses for staying within your class's natural abilities, many are worried that it will suck the diversity out of the game. Blizzard's response seems to indicate that varied classes are still going to be useful, but ultimately, they WILL be weaker - but, in their view, it's not that big of a change. The last part, however, makes it seem like they're willing to tinker with the balance a little. We'll keep you up to date on the rest of Cataclysm's changes as they come!

 



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Mastery Revealed

8 Mar 2010 at 9:00pm 

 

cataclysm

 

Cataclysm's new statistic, Mastery, got a bit of a reveal today. After teasing the new gameplay mechanic a few days ago, Blizzard has outlined some of the changes Cataclysm will bring to the game in greater detail.

"Here’s how the system works: As you spend points in a given talent tree, you’ll receive three different passive bonuses specific to that tree. The first bonus will increase your damage, healing, or survivability, depending on the intended role of the tree. The second bonus will be related to a stat commonly found on gear desirable to you, such as Haste or Crit. The third bonus will be the most interesting, as it will provide an effect completely unique to that tree -- meaning there will be 30 different bonuses of this nature in the game. This third bonus is the one that will benefit from the Mastery rating found on high-level (level 80 to 85) gear." Source

Blizzard had mentioned before that the goal of Mastery was to reward players for performing their class roles. Basically, this system means that the talent tree is now even more important as far as developing your character goes - staying on a certain path will net better bonuses, and going for a jack-of-all-trades build will hinder players as far as extra stats go.

The question is, will this promote diversity, or will it suck the fun out of character building? Hopefully the former. The trees are already wide enough that bonuses shouldn't end up too rigid - this isn't Borderlands, after all. Naturally, though, some are worried that this change will end up shoehorning players into the "best" tree for their class.

Another interesting tidbit - the Mastery bonus for gear that Blizzard mentioned last time? As in, promoting the use of your specific class gear? Currently, there are no plans to go back and work it into current level 80 gear. You'll gain a bonus for wearing the right type of armor, but for now, it looks like the more advanced perks will be reserved for Cataclysm's 80+ gear.

 



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3.3.3 Still Wonky

8 Mar 2010 at 12:45pm 

 

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 Are you excited for 3.3.5's Ruby Sanctum? Or perhaps just anxious to give 3.3.3's UI and move updates a whirl? It'll have to wait, sadly, because so far the PTR servers for 3.3.3 have been less than successful.

Well, alright, that's a little harsh - better things go wonky on PTR servers than actual realms - but it definitely looks like we'll be waiting a little bit longer for the next patch. So far, 3.3.3 has been undergoing numerous problems and changes on the test realms, with moves being added and removed, and UI tweaks causing issues for testers. 

All should be sorted out soon; and hopefully these changes will make the transition to Cataclysm that much smoother. We'll let you know when 3.3.3 is planned to go live - and if it's sometime this week, we'll be just as surprised as you.



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Icecrown Hotfixes Go Live

5 Mar 2010 at 7:07pm 

Another day, another tweak. A month after the raid became available, the Icecrown dungeon has received a few more minor updates to fix things up a bit. While there's nothing major, there are a few changes to the Lord Marrowgar and Sindragosa raids that will make things a little easier on tanks. We'll make sure to update our guide to reflect these fixes.

The full list of changes can be found here.



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Latest Nvidia Drivers Causing Overheating

5 Mar 2010 at 7:01pm 

 

nvidia

 

World of Warcraft has been out for almost six years now, and graphics technology has improved vastly since release. That's why many users were shocked the other day when, after installing the latest drivers for Nvidia graphics cards, WoW suddenly slowed to a crawl.

While it may have been a minor annoyance that could have been fixed easily, it turns out the problem is a little bigger than a simple mis-optimization. Apparently, in both WoW and many other PC games, the latest Nvidia drivers aren't just causing framerate issues, but also overheating and other damage, thanks to a botched fan control. Oops.

Luckily, Nvidia is aware of the issue, and has posted instructions on how to roll back to working drivers. For WoW players who use Nvidia cards - and, quite possibly other MMO players! - this should be a top priority.



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